Professor
Ingrid RichardsonProfile page
Professor
School - Media & Communication
BIO
Ingrid is Professor of Digital Media, School of Media and Communication, RMIT University.
She has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human–technology relation and has published widely on the phenomenology of games and mobile media; digital ethnography and innovative research methods; the relation between technology use and well-being; and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution.
Ingrid has led or co-led fourteen funded research projects, the most recent being an ARC Discovery Project, Games of Being Mobile, with Larissa Hjorth. Ingrid is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Over the past ten years, Ingrid has actively championed and supported practice-led postgraduate research, and over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
Industry experience
Ingrid has led or co-led seven projects in collaboration with industry partners and not-for-profit organisations, including the Telstra Foundation, Starlight Foundation, Inspire Foundation, Youth Focus (Australia), Basic Needs (Kenya), ABC TV, Nickelodeon, STREAT and Google Australia. She has also worked as a consultant for the Raising Children Network and Volunteering WA. Ingrid's work with industry has primarily focused on intergenerational media practices and young people's wellbeing in relation to technology use, and how technologies and new media interfaces can potentially improve the lives of at-risk sectors of the community.
She has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human–technology relation and has published widely on the phenomenology of games and mobile media; digital ethnography and innovative research methods; the relation between technology use and well-being; and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution.
Ingrid has led or co-led fourteen funded research projects, the most recent being an ARC Discovery Project, Games of Being Mobile, with Larissa Hjorth. Ingrid is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Over the past ten years, Ingrid has actively championed and supported practice-led postgraduate research, and over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
Industry experience
Ingrid has led or co-led seven projects in collaboration with industry partners and not-for-profit organisations, including the Telstra Foundation, Starlight Foundation, Inspire Foundation, Youth Focus (Australia), Basic Needs (Kenya), ABC TV, Nickelodeon, STREAT and Google Australia. She has also worked as a consultant for the Raising Children Network and Volunteering WA. Ingrid's work with industry has primarily focused on intergenerational media practices and young people's wellbeing in relation to technology use, and how technologies and new media interfaces can potentially improve the lives of at-risk sectors of the community.
AVAILABILITY
- Masters Research or PhD student supervision
- Media enquiries